Testing out some vertex painting in Unreal. Ground asset is just for testing various assets that use terrain snapping. It has different noises applied for ground height and terrain deformations.
Fence was based on the Indie Pixel fence, I added terrain snapping to the fence. This was made using a Raycast on the initial curve with an Object Merge that allows for asset, geometry or landscape asset.
Based on an older asset that uses terrain snapping. This asset also uses a Skin node to create the chain link portion. May change it to sweep to allow for better UV creation.