Senior Technical Artist / Cinematics
Tools for game development - Destruction, RBD, Cloth, and I am also a Recovering Softimage user.
Senior Technical Artist, tools for unreal, cinematics, tools using Houdini engine for unreal.
Tools for artists, destruction, Houdini, Unreal
Lead Technical Artist
- Developed world building tools that allow artists to quickly populate the terrain with ground foliage, trees, and rocks.
- Created high quality foliage and tree assets based on alien fauna concepts.
- Developed terrain painter tool that allowed the artists to paint vegetation based on terrain height and slope.
- Rig characters, setup facial character rig setups
- Rig ground and air vehicles
- WaterFX Flow maps and water shaders for Unreal.